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@ -57,18 +57,18 @@ class Action:
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hits=False
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crit=False
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if(self.advantage==0):
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if((self.hit[0]+self.hit[1]) >self.targetAc and (self.hit[0]-self.atkMod)>1): # 0 (rul 1 value), 1 (rul 1 bonus), 2 (rul 2 value), 3(rul 2 bonus)
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if(((self.hit[0]+self.hit[1]) >self.targetAc and (self.hit[0]-self.atkMod)>1) or self.critAbove<(self.hit[0]-self.atkMod)): # 0 (rul 1 value), 1 (rul 1 bonus), 2 (rul 2 value), 3(rul 2 bonus)
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hits=1
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if(self.critAbove<(self.hit[0]-self.atkMod)):
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self.crits=1
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if(self.advantage==1):
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if(((self.hit[2]+self.hit[3]) >self.targetAc and (self.hit[2]-self.atkMod)>1 or (self.hit[0]+self.hit[1]) >self.targetAc and (self.hit[0]-self.atkMod)>1)):
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if(((self.hit[2]+self.hit[3]) >self.targetAc and (self.hit[2]-self.atkMod)>1 or (self.hit[0]+self.hit[1]) >self.targetAc and (self.hit[0]-self.atkMod)>1) or (self.critAbove<self.hit[2]-self.atkMod) or (self.critAbove<self.hit[0]-self.atkMod)):
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hits=1
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if((self.critAbove<self.hit[2]-self.atkMod) or (self.critAbove<self.hit[0]-self.atkMod)):
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self.crits=1
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if(self.advantage==-1):
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if(((self.hit[2]+self.hit[3]) >self.targetAc and (self.hit[2]-self.atkMod)>1 and (self.hit[0]+self.hit[1]) >self.targetAc and (self.hit[0]-self.atkMod)>1)):
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if((((self.hit[2]+self.hit[3]) >self.targetAc and (self.hit[2]-self.atkMod)>1) or ((self.critAbove<self.hit[2]-self.atkMod))) and (((self.hit[0]+self.hit[1]) >self.targetAc and (self.hit[0]-self.atkMod)>1) or (self.critAbove<self.hit[0]-self.atkMod))):
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hits=1
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if((self.critAbove<self.hit[2]-self.atkMod) and (self.critAbove<self.hit[0]-self.atkMod)):
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self.crits=1
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